Assasin Guide Ulala Idle Adventure
Before we start with this guide, please understand that the game of Ulala is ever-changing and that over time, the information found on this guide may eventually become obsolete. Due to the fact that we do not have a wiki for the game, a lot of the information you may find here may be considered theorycrafting because of the fact that we do not have concrete data from the developers and is just based on my own personal observation and time playing the game.
Class Overview
Assassin - A fast attack speed, melee, frontlining DPS (damage per second) class whose main focus is either dealing damage over time or burst damage depending on the preferred playstyle. Due to the fact that it has high attack speed and is positioned in the front along with the tank, the tempo of the party is mainly determined by this class. Highlight features of this class include its highly glorified poison DoT(damage over time) and its backstab burst rotation.
Pros:
- Quick skill rotations
- Snapshot-able DoT skill (Poison)
- Amazing single target damage
- Free-To-Play Friendly
- Godly late game capability
- Lackluster AOE damage output
- Party must build around Assassin in party
- Horrendous early game potential
- Very technical class with a sharp learning curve
- Front line class
Attributes/Tempers
Attributes:
Agility (AGI) - Increases Attack, Hit and Impale.
Stamina (STA) - Increases HP, Block and Evasion.
Technique (TECH) - Increases Armor, Crit and Tenacity
PvM: 3 AGI | 0 STA | 2 TECH
Focuses mainly on damage output and overall performance trusting that the other party members can fulfill and manage their own roles efficiently. Great for heavy pushing.
PvP: 3 AGI | 2 STA | 0 TECH
PVP build focusing on high damage output while adding stamina to add additional sustain anticipating that you will take damage throughout the fight. Used mainly for PVP-related events like Arena/Tournament/Clan Wars.
PvE: 3 AGI | 1 STA | 1 TECH
Again, another damage focused skill but this time balancing out the sustain with additional damage capability. Typically used in lower level parties where the party composition and playstyle has not yet been identified.
+5% to Symbiosis
Temper:
HP - Increases total hit points to your HP Pool.
ATK - Increases attack damage.
ARMOR - Increases defense and reduces the character’s damage taken.
HIT - Increases hit rate or accuracy.**
EVASION - Increases evasion. (No damage is taken when attack is evaded.)**
CRIT - Increases crit rate of attacks and skills.**
TENACITY - Reduces chances of being hit by critical attacks and reduces its damage.**
BLOCK - Increases block rate. (Damage is reduced if attack is blocked.)**
IMPALE - Lowers chance of attack/skills being blocked and increases Crit Damage.**
** = Stat efficiency is affected by the level gap of your character and the boss’ level.
ATK/HP/CRIT/IMPALE - Glass cannon build with high damage output but soaks up a lot of damage potentially giving your healer a harder time with sustaining the party.
ATK/HP/CRIT/4IMPALE|4DEF - Less damage output when compared to the pure impale build but allows tankability for your Assassin thus allowing your healer to focus mainly on the tank. Great build especially for those who are the pushers of their team.
ATK/HP/CRIT/DEF - Solid damage dealer with great capability to sustain itself in the frontlines without the additional damage from impale adding to crit. Great build to switch to if a major PVP event is approaching.
Clatter Cards
A lot of what we know of today about clatter cards has changed due to the fact that many updates have gone through the game making a majority of the stats/bonuses offered by clatter cards to be considered… weak or lackluster thus the importance of chasing after modifiers/effects that will buff our overall output. The builds below will present the standard to more updated builds including the logic behind each build. It is important to remember that clatter card effects that include percentage effects only effect and increase that stats obtained from clatter cards and does not affect our base stats.
Skills and Skill Rotations
Skill Tier Ranking - The skill tier ranking below is a personal view that not all players may share or agree with but has been a pattern i’ve observed and followed by many other players playing this class. The ranking will be based on usage and importance. This will not include EVO effects to cater to those just starting with the class.
TIER 1: Bush, Poison, Laceration, Ambush, Roundhouse Kick
All skills in tier 1 are skills related to maximum damage output and CC capability. The said skills should be obtained immediately and max’d out to its highest quality as early as possible.
TIER 2: Fatal Knives, Shiv, Bounce Bounce Bounce, Scatter Blade, Backstab
The skills in tier 2 are mainly AOE skills or skill effects that assist in connecting the effects of Tier 1 skills or perhaps is related an alternative DPS rotation.
TIER 3: Fan of Knives, Pounce, Rupture, Mortal Wounds
The skills in tier 3 are also skills that assist in buffing skills found in tier 2 or has a special effect.
TIER 4: (All skills not mentioned)
All remaining skills have minor effects that are seldomly used or used as fillers to add/delay skill release timing or has very weak effects.
Damage Skill Hierarchy:
Reverberating Slam - Basic Damage Skill
Pursuing - Basic Situational Skill (only use with poison if you have snow marmot)
Laceration - Better Basic Damage Skill (use when boss has high/er armor)
Reverberating Slam 2 - Best Basic Damage Skill
Pursuing 2 - Best Situational Damage Skill (only works with poison when using snow marmot; only good if damage dealt after transformation drops the bosses hp below 60%)
TL:DR
Pursuing 2 > Reverb 2 > Laceration > Pursuing > Reverb