Skill setup guide for pvp and clan war
Above the standard set up skill for the TANK (warrior and gladiator) to play the goal, the CTA/Charge timing is the same as the 2 initial dps skills. Camel's placement above is to hold fast xform dps (assasin). When the sin xform damage can withstand the same as camel, the toy trice is only situational and can be replaced with another toy such as walrus, narwal, or other toy deff that can withstand damage from the enemy's dps.
I also suggest that tanks can use clatter poison to help damage the enemy's timing skills at the beginning of PvP
Above the 2 standard healer skill sets (DRUID and SHAMAN) what is important above is that if you look at it, silence healer is in the first 2 slots, either in slot 1 or 2, what's the use for it? so that our team can delay the release of enemy skills or cancel enemy dps skills. Slot 3 I made FOP/LifeBloom because this skill is one of the AoE healing skills which has a huge effect, besides being able to clear enemy buffs on our team, Slot 4 depends on the condition of the opponent and your team itself wants to use single heal, you can or you can. depends on the condition.
If you meet a duet mage warlock enemy, I recommend silence in slot 1 and Totem heal 1 team for shamans or revitalize nature for druids to block AoE damage from magelock.
I also highly recommend using clatter poison, snow, fluff for healers. poison is crucial because it can delay 1 hit which means it delays 1 which of the random targets is it a healer, dps, or enemy tank
On top of the standard mage skill set skill for toy rotation and wanting to play Serenity's deff is paired with Anky, the rest is the same.
If you can use Clatter Fluff
The 2 skill sets above are for standard warlock pvp, if there is a warlock Multi EVO can be put in slot 2 after confla if there is no Multi EVO can use the first set. if when the second skill the confla effect on the enemy has not disappeared and Multi EVO / Dragonfire is buffed from the tank and hermit it can produce enormous damage to enemy dps, especially backline.
Warlock I highly recommend using fluff in addition to pvp, fluff will be used later to help cc timing in adventure.
Here are 2 sets of hunter skills for pvp, the left is focused on the full area, the right is the mix single aoe set (AIM Shoot can be changed to Quick evo). I prefer the second set because basically AoE Hunter doesn't hurt that much, so I mix it with piercing.
On top of the 2 pvp Assassin sets that I usually use for now, I prefer the first one because I have a fatal knife that does more damage than usual and I put a mortal in slot 4 to counter heal from enemy tanks (especially for rehearsals)